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October Surprise 2016

macos – Error “SteamAPI_Init () failed; ipcserver init failed” when …

Finally figured it out. I needed to remove “App Sandbox” from my project target’s “Signing and Capabilities”. Looks like sandboxing isn’t compatible with Steam builds. In addition, enabling “Hardened Runtime” is required for Notarizing, which is recommended I guess. But then I needed to check “Disable Library Validation”, otherwise I’d get code-signing errors (lack of signing actually) for …